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How to change control resources 
The simplest way to change the control sounds and cursors resources is to open, at Design-time, the 3D Button Visual Editor application from inside the Visual Studio.NET IDE as described inside the chapter Editing control properties through the 3D Button Visual Editor application contained inside the How to use the product in your projects section and selecting the editor "Resources" tab. 
Supported sound format is WAV. 
Supported cursor formats are: 
  • CUR 
  • ANI 
  • Note: The image below has hot links to each topic shown in the graphic. 
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    Item name
    Description
    Corresponding property
     
     
     
     
     
    Sound played when the button is pressed
    The filename or HTTP URL of the sound file played when the button is pressed.
     
    Sound played when the button is released
    The filename or HTTP URL of the sound file played when the button is released.
     
    Sound played when the mouse enters the button area
    The filename or HTTP URL of the sound file played when the mouse enters the button region.
     
    Sound played when the mouse leaves the button area
    The filename or HTTP URL of the sound file played when the mouse leaves the button region.
     
    Cursor (Mouse pointer)
    The filename of the cursor file displayed when the mouse is over the button.
     
    Preview
    Preview of the current selected resource. 
    If the resource is a sound, and the sound resource is available, it is possible to play and stop the files using the buttons below. 
    If the resource is a cursor, and the cursor resource is available, it will be displayed here.
     
     
    Play button
    Starts playing the selected sound resource if available.
     
     
    Stop button
    Stops a playing sound resource, if any.
     
     
    Browse button
    Browses the current PC folders for a resource file.
     
     
    Delete button
    Deletes the current resource file.
     
     
    At Runtime, each of these sounds can be enabled or disabled using the EnableSound method; by default all the sounds are enabled. 
    By default each of these sounds is played asynchronously (i.e. once the sound is launched there is no way to know when it will be performed completely): the user can change this behavior using the SetSoundSync method in conjunction with the SoundDone event. 
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Copyright © 2003-2005 MultiMedia Soft 
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