Copyright © 2005-2008 MultiMedia Soft 
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CuePointsSaveToFile method 
 
Remarks 
 
Saves existing cue points into a destination CUE file. 
CUE files are in XML format and contain settings for defining a pool of pre-defined cue points: CUE files can be loaded through a call to the CuePointsLoadFromFile method or automatically, when a sound is loaded, if the sound's filename and the CUE file's filename match: if for example the loaded sound file should be named MySong.mp3, the corresponding XML file containing cue points should be named MySong.cue 
 
See the How to add Triggers and Cue Points to a player section for further details about cue points. 
 
 
Syntax 
 
[Visual Basic] 
Public Function CuePointsSaveToFile
nPlayerIndex as Int16, 
strPathname as string 
 
[C#] 
public enumErrorCodes CuePointsSaveToFile
Int16 nPlayerIndex, 
string strPathname 
);
 
[C++] 
public: enumErrorCodes CuePointsSaveToFile
Int16 nPlayerIndex, 
string strPathname 
);
 
 
Parameter
Description
 
 
nPlayer
Number representing the zero-based index of the involved player
strPathname
String containing the absolute pathname of the destination CUE file. 
An empty string will force the control to search for a CUE file having the same filename of the loaded sound but with extension .cue: if for example the loaded sound file should be named MySong.mp3, the corresponding searched CUE file would be named MySong.cue
 
 
Return value 
 
Value
Meaning
 
 
Negative value
An error occurred (see the LastError property for further error details)
enumErrorCodes.NOERROR (0)
The method call was successful.
 
 
 
 
 
 
 
 
 
Copyright © 2005-2008 MultiMedia Soft 
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