Copyright © 2005-2017 MultiMedia Soft

Files to be included with your application

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Important note about installed version

 

This section of the documentation applies to the full purchased version only: the trial version of the component comes with an internal protection schema against fraudulent uses which will block most functionalities when the component is redistributed outside of the development machine where the trial version was originally installed through the provided setup program.

 

 

Files that you need to redistribute with your application depend upon the platform target:

 

If compiling for "Any CPU"

  - the component's assembly:

AudioDjStudio.dll if your application was targeted for .NET framework 2.0, 3.0 or 3.5 and the reference to AudioDjStudio was used inside the project (*)

AudioDjStudioF4.dll if your application was targeted for .NET framework 4.0 or higher and the reference to AudioDjStudioF4 was used inside the project (*)

  - the x86 version of the multimedia engine AdjMmsEng.dll

  - the x64 version of the multimedia engine AdjMmsEng64.dll

 

If compiling specifically for x86

  - the component's assembly:

AudioDjStudio.dll if your application was targeted for .NET framework 2.0, 3.0 or 3.5 and the reference to AudioDjStudio was used inside the project (*)

AudioDjStudioF4.dll if your application was targeted for .NET framework 4.0 or higher and the reference to AudioDjStudioF4 was used inside the project (*)

  - the x86 version of the multimedia engine AdjMmsEng.dll

 

If compiling specifically for x64

  - the component's assembly:

AudioDjStudio.dll if your application was targeted for .NET framework 2.0, 3.0 or 3.5 and the reference to AudioDjStudio was used inside the project (*)

AudioDjStudioF4.dll if your application was targeted for .NET framework 4.0 or higher and the reference to AudioDjStudioF4 was used inside the project (*)

  - the x64 version of the multimedia engine AdjMmsEng64.dll

 

You can find redistributable files mentioned above inside the folder in which you installed Audio DJ Studio for .NET (default "C:\Program Files\Audio DJ Studio for .NET\Redist").

 

 

Important note about the folder chosen for installing our files

 

In order to avoid the "DLL Hell" problem, it's strongly recommended that you install the mentioned files into the same folder in which you will install the EXE of your container application on the target system and not inside the Windows\System32 or Windows\SysWOW64 folders.

 

 

DirectX version 9.0c or higher should be available as well. DirectX redistributable modules can be obtained from the Microsoft web site.

 

Special notes

 

If you need dealing with Windows Media Audio files (WMA, ASF, WMV, etc.), the Microsoft Windows Media Format modules must already be installed on the target PC: for Windows XP and previous versions the Windows Media Format modules can be installed using the redistribution setup package (wmfdist.exe) provided by Microsoft. For Windows Vista and later versions there is the need to install the Microsoft's Windows Media Player application (which is usually installed by default).
If you intend to use the component as a source for SHOUTCast or IceCast servers, command line encoders (Lame.exe for MP3 format and/or OggEnc.exe for OGG Vorbis format) must be available on the target system.

 

 

How to create a "ClickOnce" setup containing our component using Visual Studio .NET

 

Inside the "Solution Explorer" open "References"
Locate and select the reference to AudioDjStudio
Inside the "Properties" window locate the "Copy Local" property and set it to "True"

 

Inside the "Solution Explorer" right-click the project name
From the context menu select "Properties..."
Select the "Publish" tab
Click the "Application Files..." button
For the AudioDjStudio.dll  (or AudioDjStudioF4.dll) assembly, verify that inside the "Publish status" column the default "Include" option is selected

 

Inside the "Solution Explorer" right-click the project name
From the context menu select "Add\Existing Item..."
Inside the "Objects of type" combobox select "Executable files"
Locate the directory where AdjMmsEng.dll and AdjMmsEng64.dll are installed (by default should be under "C:\Program Files\Audio DJ Studio for .NET\Redist")
Select AdjMmsEng.dll and AdjMmsEng64.dll and press the "Add" button
for both of them change the "Copy to Output Directory" property to "Copy always"
Rebuild the ClickOnce package

 

 

 

(*) Projects originally developed with versions of the components older than 7.3 always use AudioDjStudio reference: if you want to develop an application that can run directly into a Windows system where versions 2.0, 3.0 or 3.5 are not installed (such as clean installations of Windows 8 and Windows 10), you should set your applications to use ".NET framework 4" (or higher) as target framework and you should replace the original reference to AudioDjStudio with the newest AudioDjStudioF4. The tutorial How to port existing projects for compilation for .NET framework 4 explains how to perform the porting of your application's project.