Copyright © 2005-2018 MultiMedia Soft

Oscilloscope.Create method

Previous pageReturn to chapter overviewNext page



Creates the Oscilloscope object: once created, the Oscilloscope will stay active until the termination of the container application: being a graphical object, the Oscilloscope needs to be associated to an existing window that will be used as a surface for the graphic rendering: this window can be changed at a later time through the Oscilloscope.SetHwnd method. For development environments like WPF, where controls don't expose a HWND, the usage of the Oscilloscope.CreateNew method should be preferred.


Once created, by default the Oscilloscope is still not visible: you must make a call to the Oscilloscope.Show method in order to display it.


Note that you can have a different Oscilloscope for each of the allocated players.


For further details about using the embedded Oscilloscope refer to the Oscilloscope class section.

For details about using Visual Feedbacks refer to the How to use the embedded Visual Feedbacks section.





[Visual Basic]

Public Function Create (

nPlayerIndex as Int16

hWndTarget as IntPtr

) as enumErrorCodes



public enumErrorCodes Create (

Int16 nPlayerIndex,

IntPtr hWndTarget




public: enumErrorCodes Create (

Int16 nPlayerIndex,

IntPtr hWndTarget









Number representing the zero-based index of the player that will use the Oscilloscope


Handle of the window whose surface will be used in order to render the Oscilloscope graphics.



Return value






Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.