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Copyright © 2005-2008 MultiMedia Soft
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[Visual Basic]
Public Function CreateMemoryBitmapView (
nPlayerIndex as Int16,
nStartPos as Int32,
nEndPos as Int32,
nBitmapWidth as Int32,
nBitmapHeight as Int32,
nWaveformType as enumWaveformTypes
) as IntPtr
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[C#]
public IntPtr CreateMemoryBitmapView (
Int16 nPlayerIndex,
Int32 nStartPos,
Int32 nEndPos,
Int32 nBitmapWidth,
Int32 nBitmapHeight,
enumWaveformTypes nWaveformType
);
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[C++]
public: IntPtr CreateMemoryBitmapView (
Int16 nPlayerIndex,
Int32 nStartPos,
Int32 nEndPos,
Int32 nBitmapWidth,
Int32 nBitmapHeight,
enumWaveformTypes nWaveformType
);
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Parameter
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Description
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nPlayerIndex
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Number representing the zero-based index of the player that will use the Waveform
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nStartPos
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Number representing the sound's position, expressed in milliseconds, where the waveform visualization begins.
The value 0 represents the sound's beginning.
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nEndPos
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Number representing the sound's position, expressed in milliseconds, where the waveform visualization ends.
The value -1 represents the sound's end.
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nBitmapWidth
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Number representing the generated bitmap width, expressed in pixels. A value of -1 indicates no width constraints: in this case the control will generate a bitmap large enough in order to contain the full sound's waveform.
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nBitmapHeight
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Number representing the generated bitmap height, expressed in pixels.
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nWaveformType
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The type of rendered waveform, related to the sound's channels.
Supported values are the following:
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Value
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Meaning
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0
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An error occurred (check the LastError property for error details)
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Value is not 0
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The method call was successful and the returned value represents the handle (HBITMAP) of the waveform's bitmap stored in memory
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