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Effects.NormalizationIsEnabled method

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Remarks

 

Verifies if the real-time normalization has been enabled on the given player through the Effects.NormalizationEnable method.

 

See the How to apply special effects to a playing sound section for further details.

 

Syntax

 

[Visual Basic]

Public Function NormalizationIsEnabled (

nPlayerIndex as Int16,

ByRef bEnabled as Boolean

) as enumErrorCodes


 

[C#]

public enumErrorCodes NormalizationIsEnabled (

Int16 nPlayerInde,

ref bool bEnabled

);


 

[C++]

public: enumErrorCodes NormalizationIsEnabled (

Int16 nPlayerInde,

bool __gc *bEnabled

);


 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the involved player

bEnabled

Reference that, on return from the method call, will contain the boolean value specifying if real-time normalization is currently enabled.

Supported values are the following:

Mnemonic constant

Meaning

false (default)

Real-time normalization is not enabled

true

Real-time normalization is enabled

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.