Copyright © 2005-2018 MultiMedia Soft

Effects.EqualizerLoadFromFile method

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Remarks

 

Loads from an EDJ file settings to apply to the equalizer.

EDJ files are in XML format and contain settings for defining a pool of pre-defined equalizer bands: EDJ files can be created through your own code or through a call to the EqualizerSaveToFile method.

 

For further details about defining the equalizer settings refer to the How to create and use an Equalizer section.

 

 

Syntax

 

[Visual Basic]

Public Function EqualizerLoadFromFile (

nPlayerIndex as Int16,

strPathname as string

) as enumErrorCodes


 

[C#]

public enumErrorCodes EqualizerLoadFromFile (

Int16 nPlayerIndex,

string strPathname

);


 

[C++]

public: enumErrorCodes EqualizerLoadFromFile (

Int16 nPlayerIndex,

string strPathname

);


 

 

Parameter

Description

 

 

nPlayerIndex

Number representing the zero-based index of the involved player

strPathname

Absolute pathname of the source EDJ file

 

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.