Creates an instance of the enhanced spectrum analyzer for the given player: being a graphical object, the spectrum analyzer needs to be associated to an existing window that will be used as a surface for the graphic rendering: this window can be changed at a later time through the SpectrumEnh.SetHwnd method. For development environments like WPF, where controls don't expose a HWND, the usage of the SpectrumEnh.CreateNew method should be preferred.
Once created, by default the enhanced spectrum analyzer is still not visible: you must make a call to the SpectrumEnh.Show method in order to display it.
Note that you can have a different enhanced spectrum analyzer for each of the allocated players.
For further details about using the embedded Enhanced Spectrum Analyzer refer to the SpectrumEnh class section.
For details about using the Enhanced Spectrum Analyzer refer to the How to use the Enhanced Spectrum Analyzer tutorial.
For details about using other Visual Feedbacks refer to the How to use the embedded Visual Feedbacks section.