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Oscilloscope.Create method

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Remarks

 

Creates the Oscilloscope object: once created, the Oscilloscope will stay active until the termination of the container application: being a graphical object, the Oscilloscope needs to be associated to an existing window that will be used as a surface for the graphic rendering: this window can be changed at a later time through the Oscilloscope.SetHwnd method.

 

Once created, by default the Oscilloscope is still not visible: you must make a call to the Oscilloscope.Show method in order to display it.

 

Note that you can have a different Oscilloscope for each of the allocated players.

 

For further details about using the embedded Oscilloscope refer to the Oscilloscope object section.

For details about using Visual Feedbacks refer to the How to use the embedded Visual Feedbacks section.

 

 

Syntax

 

[Visual Basic]

control.Oscilloscope.Create (

nPlayer as Integer,

hWndTarget as OLE_HANDLE

) as enumErrorCodes


 

[C++]

short control.Oscilloscope.Create (

short nPlayer,

OLE_HANDLE hWndTarget

);


 

 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the player that will use the Oscilloscope

hWndTarget

Handle of the window whose surface will be used in order to render the Oscilloscope graphics.

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred, check the LastError property value in order to get the error code

enumErrorCodes.ERR_NOERROR (0)

The method call was successful