Copyright © 2001-2008 MultiMedia Soft 
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CuePointReached event 
 
Remarks 
 
Occurs when an existing cue point is reached during playback.  
 
See the How to add Triggers and Cue Points to a player section for further details about cue points. 
 
 
Syntax 
 
[Visual Basic] 
CuePointReached
ByVal nPlayer as Integer
ByVal strCuePointName as String
nPosition as Long 
)
 
[C++] 
void CuePointReached
short nPlayer
LPCTSTR strCuePointName
long nPosition 
);
 
 
Parameter
Description
 
 
nPlayer
Number representing the zero-based index of the involved player
strCuePointName
String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.
nPosition
Number representing the position, expressed in milliseconds, of the cue point
 
 
 
 
 
 
 
 
Copyright © 2001-2008 MultiMedia Soft 
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