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CuePointsIsEnabled method

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Remarks

 

Verifies if the given cue point is enabled or disabled.

 

See the How to add Triggers and Cue Points to a player section for further details about cue points.

 

 

Syntax

 

[Visual Basic]

control.CuePointsIsEnabled (

nPlayer as Integer,

strCuePointName as String

) as Boolean


 

[C++]

BOOL control.CuePointsIsEnabled (

short nPlayer,

LPCTSTR strCuePointName

);


 

 

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

strCuePointName

String containing the unique name of the cue point as defined when the cue point was added through the CuePointsAdd method.

 

 

Return value

 

Mnemonic constant

Value

Meaning

BOOL_FALSE

0

Cue point is disabled

BOOL_TRUE

1

Cue point is enabled