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Fader.FadeInTargetVolumeGet method

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Remarks

 

Obtains the volume target level applied to player fading-in. The target volume level can be modified using the Fader.FadeInTargetVolumeSet method.

 

For details about using the Automatic Fader refer to the How to use the Automatic Fader section.

 

 

Syntax

 

[Visual Basic]

control.Fader.FadeInTargetVolumeGet (

nScaleType as enumVolumeScales

) as enumErrorCodes


 

[C++]

short control.Fader.FadeInTargetVolumeGet (

short nScaleType

);


 

 

Parameter

Description

 

 

nScaleType

The volume scaling type.

Supported values are the following:

Mnemonic constant

Value

Meaning

SCALE_LINEAR

0

The returned volume is based upon a linear scale and can be in the range from 0.0 (silence) to 100.0 (max volume)

SCALE_LOG

1

The returned volume, expressed in dB, is based upon a logarithmic scale and can be in the range from -100  (silence) to 0 (max volume)

The actual applied formula for converting a linear volume into a logarithmic volume is the following:

VolumeInDB = 20 * log10 (VolumeLinear/100)

The C syntax for converting a logarithmic volume into a linear volume is the following:

VolumeLinear = 100 * pow (10, VolumeInDB/20);

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

>= 0

The current target level (the meaning of the passed value depends upon the nScaleType parameter).