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MIDI.StreamEventsListApply method

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Remarks

 

Applies in one single shot a list of MIDI events to the loaded MIDI stream. After being applied, the list of MIDI stays live in memory so it can be applied more than once. The list can be cleared and removed from memory through the MIDI.StreamEventsListItemRemove method.

 

MIDI events can be added to the list through the MIDI.StreamEventsListItemAdd method. The total number of events added to the list can be obtained through the MIDI.StreamEventsListItemCountGet method.

 

If you should need applying only one single event you could use the MIDI.StreamEventApply method.

Raw MIDI events stored inside a memory buffer can be applied in one single shot through the MIDI.StreamEventsRawApply method.

 

For further details about the use of MIDI protocol see the MIDI object section and the How to deal with MIDI protocol tutorial.

 

 

Syntax

 

[Visual Basic]

control.MIDI.StreamEventsListApply (

nPlayer as Integer,

bSendEventNotif as enumBoolean

) as enumErrorCodes


 

[C++]

short control.MIDI.StreamEventsListApply (

short nPlayer,

short bSendEventNotif

);


\

Parameter

Description

 

 

nPlayer

Number representing the zero-based index of the involved player

bSendEventNotif

Boolean flag that specifies if the container application must be notified about the applied events through the MidiStreamEventNotification event.

Supported values are the following:

Mnemonic constant

Value

Meaning

BOOL_FALSE

0

The MidiStreamEventNotification event is not generated for MIDI events of the list.

BOOL_TRUE

1

The MidiStreamEventNotification event is generated for MIDI events of the list.

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred, check the LastError property value in order to get the error code

enumErrorCodes.ERR_NOERROR (0)

The method call was successful