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Files to be included with your application |
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Files that you need to redistribute with your application depend upon the platform target:
- the x86 version of the the control's binary ASOEDMMS.OCX - the x86 version of the multimedia engine AdjMmsEng.dll - the x64 version of the the control's binary ASOEDMMS64.OCX - the x64 version of the multimedia engine AdjMmsEng64.dll
- the x86 version of the the control's binary ASOEDMMS.OCX - the x86 version of the multimedia engine AdjMmsEng.dll
- the x64 version of the the control's binary ASOEDMMS64.OCX - the x64 version of the multimedia engine AdjMmsEng64.dll
You can find redistributable files mentioned above inside the folder in which you installed Active Sound Editor (default "C:\Program Files\Active Sound Editor\Redist"). In order to avoid the "DLL Hell" problem, it's strongly recommended that you install these files into the same folder in which you will install the container application on the target system and not inside the Windows\System32 folder.
In order for the control to register and work correctly on the target system, the following is a summary of the Microsoft Windows libraries that must be available on the target system:
WINMM.DLL MSACM32.DLL OLEAUT32.DLL OLEPRO32.DLL
DirectX version 9.0c or higher should be available as well. DirectX redistributable modules can be obtained from the Microsoft web site.
Special notes
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