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Effects.PlayerSettingsApply method

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Applies, in one single shot, to the sound under editing all of the following audio settings previously applied to a specific audio player instanced by the Active DJ Studio component:


Volume level
DMO (DirectX Media Object) effects
Chorus, Compressor, Distortion, Echo, Phaser, Reverb, Auto Wah and Dynamic amplifier effects
Internal and External Custom DSP effects
Commercial and freeware VST effects
Audio channels remapping
Tempo change
Playback rate change
Pitch change
IIR and FIR filters
Vocal removal filter
Bass boost


A successful call to this method will fire the SoundEditStarted event followed by a number of SoundEditPerc events and finally by the SoundEditDone event.


For further details about methods related to the use of special effects refer to the Effects COM object.





[Visual Basic]

control.Effects.PlayerSettingsApply (

nStartPosition as Long,

nEndPosition as Long,

nPlayerHandle as Long

) as enumErrorCodes



short control.Effects.PlayerSettingsApply (

long nStartPosition,

long nEndPosition,

long nPlayerHandle









Start position, expressed in milliseconds, of the affected sound range.


End position, expressed in milliseconds, of the affected sound range.. If set to -1 the end position will be set to the end of the sound.


Handle of the audio player, containing needed settings to apply, returned by the GetPlayerHandle method of the Active DJ Studio component.



Return value






Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.