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SoundComposer.ItemChannelGet method

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Remarks

 

Obtains the channel of the audio stream that will reproduce the item. The channel can be modified through the SoundComposer.ItemChannelSet method.

 

For further details about sound composing see the the SoundComposer object and the How to compose a sound tutorial.

 

 

Syntax

 

[Visual Basic]

control.SoundComposer.ItemChannelGet (

nUniqueId as Long,

ByRef nChannel as Long

) as enumErrorCodes


 

[C++]

short control.SoundComposer.ItemChannelGet (

long nUniqueId,

long *nChannel

);


 

Parameter

Description

 

 

nUniqueId

The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemDtmfStringAdd for DTMF items.

- SoundComposer.ItemNoiseAdd for noise tone items.

- SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items.

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items

- SoundComposer.ItemWaveToneAdd for wave tone items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.

nChannel

Reference that, on return from the method call, will contain the channel of the audio stream that will reproduce the item

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred, check the LastError property value in order to get the error code

enumErrorCodes.ERR_NOERROR (0)

The method call was successful