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TagsEditor.ID3V2_GeneralObjectFrameAddFromMemoryFile method |
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Remarks
Adds to the ID3V2 tag a new general object frame (GEOB) taken from contents of a memory buffer. If a general object frame having the same description already exists, it will be replaced by the new one.
The modification only happens in memory and not directly into the original sound file: in order to store modifications inside the file you need to call the TagsEditor.ID3V2_SaveChanges method.
For further details about methods related to tags editing refer to the TagsEditor object.
For details about the editing of tags see the How to edit tag info in sound files tutorial.
Syntax
[Visual Basic] control.TagsEditor.ID3V2_GeneralObjectFrameAddFromMemoryFile ( pBuffer as variant, nBufferLen as long, strFilename as String, strDescription as String, strMimeType as String ) as enumErrorCodes |
[C++] short control.TagsEditor.ID3V2_GeneralObjectFrameAddFromMemoryFile ( const VARIANT FAR& pBuffer, long nBufferLen, BSTR strFilename, BSTR strDescription, BSTR strMimeType ); |
Parameter |
Description |
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pBuffer |
Input buffer containing the file to use |
nBufferLength |
Length of the input buffer expressed in bytes |
strFilename |
Name of the original file |
strDescription |
String representing the object description |
strMimeType |
String representing the MIME type of the object contained inside the file, for example "text/rtf", "image/jpeg", "application/xml", etc. |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.NOERROR (0) |
The method call was successful. |