Copyright © 2008-2018 MultiMedia Soft

SoundComposer.ItemEnable method

Previous pageReturn to chapter overviewNext page



Enables/disables a specific item from being added during sound composition to the audio stream previously created through the SoundComposer.SessionInit method. You can know if a specific item is enabled or disabled through the SoundComposer.ItemIsEnabled method.


For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.





[Visual Basic]

Public Function ItemEnable (

nUniqueId as Int32,

bEnable as bool

) as enumErrorCodes



public enumErrorCodes ItemEnable (

Int32 nUniqueId,

bool bEnable




public: enumErrorCodes ItemEnable (

Int32 nUniqueId,

bool bEnable








The unique identifier of the element previously returned by the call to one of the following methods:

- SoundComposer.ItemDtmfStringAdd for DTMF items.

- SoundComposer.ItemNoiseAdd for noise tone items.

- SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items.

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items

- SoundComposer.ItemWaveToneAdd for wave tone items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.


Boolean value indicating if the item becomes enabled or disabled.

Supported values are the following:

Mnemonic Value



Item is disabled

true (default)

Item is enabled



Return value






Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.