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SoundComposer.ItemUniqueIdGet method

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Obtains the unique identifier of a specific item previously added to the session.


For further details about sound composing see the the SoundComposerMan class and the How to compose a sound tutorial.





[Visual Basic]

Public Function ItemUniqueIdGet (

nItem as Int32,

ByRef nUniqueId as Int32

) as enumErrorCodes



public enumErrorCodes ItemUniqueIdGet (

Int32 nItem,

ref Int32 nUniqueId




public: enumErrorCodes ItemUniqueIdGet (

Int32 nItem,

Int32 __gc *nUniqueId








Zero-based index of the item. The total number of items added to the session can be obtained through the SoundComposer.SessionItemsCountGet method.


Reference that, on return from the method call, will contain the unique identifier of the item previously returned by the call to one of the following methods:

- SoundComposer.ItemDtmfStringAdd for DTMF items.

- SoundComposer.ItemNoiseAdd for noise tone items.

- SoundComposer.ItemSlidingWaveToneAdd for sliding wave tone items.

- SoundComposer.ItemSoundFileAdd, SoundComposer.ItemSoundFileMemoryAdd, SoundComposer.ItemSoundFileRawAdd, SoundComposer.ItemSoundFileMemoryRawAdd, SoundComposer.ItemSoundFileFromEditorAdd,and SoundComposer.ItemSoundFileFromRecorderAdd for sound file items- SoundComposer.ItemWaveToneAdd for wave tone items.

- SoundComposer.ItemSpeechFromStringAdd and SoundComposer.ItemSpeechFromFileAdd for text to speech items.



Return value






Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.