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WASAPI.RenderDeviceVolumeGet method

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Obtains the volume of the given WASAPI device for the current process. The current volume can be modified through the WASAPI.RenderDeviceVolumeSet method.


This method is only intended for usage with Windows Vista and later versions.

For further details about WASAPI see the WASAPIMan class and the How to manage audio playback through WASAPI tutorial.





[Visual Basic]

Public Function RenderDeviceVolumeGet (

nDeviceIndex as Int32,

nScaleType as enumVolumeScales,

ByRef fVolumeLevel as Single

) as enumErrorCodes



public enumErrorCodes RenderDeviceVolumeGet (

Int32 nDeviceIndex,

enumVolumeScales nScaleType,

ref float fVolumeLevel




public: enumErrorCodes RenderDeviceVolumeGet (

Int32 nDeviceIndex,

enumVolumeScales nScaleType,

float __gc *fVolumeLevel









Number representing the zero-based index of the WASAPI device of interest. The total number of available WASAPI devices can be obtained using the WASAPI.RenderDeviceGetCount method.


The volume scaling type.

Supported values are the following:

Mnemonic constant





The passed volume is based upon a linear scale and can be in the range from 0.0 (silence) to 100.0 (max volume)



The passed volume, expressed in dB, is based upon a logarithmic scale.


IMPORTANT NOTE ABOUT UNITS OF MEASURE:When dealing with values expressed in percentage the effective value can have different meaning depending upon the implementation of the sound card driver: for example, usually a percentage value of 100 is assumed as 0 dB: this is not the case when dealing with Core Audio API because, if the sound card driver allows applying a volume range from -100 dB (total silence) to +20 dB (sound amplification of +20 dB), a percentage value of 100 would mean that the applied volume is +20 dB. The range of volume values accepted by the sound card driver can be verified through the "Sound" applet of the Windows Control Panel.


IMPORTANT NOTE ABOUT CONVERSION BETWEEN UNITS OF MEASURE: When setting a volume expressed in percentage through one of our component's methods, the value displayed inside the "Sound" applet of the Windows Control Panel may report a value slightly different respect to the one effectively set: this issue is due to a rounding problem when converting from percentage to dB (all values are stored in dB inside the driver); if this should be a problem for you, in order to avoid this minor issue you should always use dB as unit of measure when calling our component's methods and to set the "Sound" applet of the Windows Control Panel to display values in dB instead of the percentage default.


Reference that, on return from the method call, will contain the master's volume level (the meaning of the returned value depends upon the nScaleType parameter).



Return value






Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.NOERROR (0)

The method call was successful.