Copyright © 2006 - 2008 MultiMedia Soft 
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Spectrum.Create method 
 
Remarks 
 
Creates an instance of the Spectrum class: once created, the Spectrum will stay active until the termination of the container application: being a graphical object, the Spectrum needs to be associated to an existing window that will be used as a surface for the graphic rendering: this window can be changed at a later time through the Spectrum.SetHwnd method. 
 
Once created, by default the Spectrum is still not visible: you must make a call to the Spectrum.Show method in order to display it. 
 
Note that you can have a different Spectrum for each of the allocated players: for further details about using the embedded Spectrum refer to the Spectrum class section. 
 
For details about using Visual Feedbacks refer to the How to use embedded Visual Feedbacks section. 
 
 
Syntax 
 
[Visual Basic] 
Public Function Create
hWndTarget as IntPtr 
 
[C#] 
public enumErrorCodes Create
IntPtr hWndTarget 
);
 
[C++] 
public: enumErrorCodes Create
IntPtr hWndTarget 
);
 
 
Parameter
Description
 
 
hWndTarget
Handle of the window whose surface will be used in order to render the Spectrum graphics. 
If this parameter is set to NULL or 0, no graphical representation will be performed but you will have the opportunity to be notified about spectrum values change through the SpectrumValueChange event, allowing to render also your custom spectrum graphics after calling the Spectrum.GetTable method.
 
 
Return value 
 
Value
Meaning
 
 
Negative value
An error occurred (see the LastError property for further error details)
enumErrorCodes.NOERROR (0)
The method call was successful.
 
 
 
 
 
 
 
 
 
 
 
 
Copyright © 2006 - 2008 MultiMedia Soft 
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