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CoreAudioDevices.MasterVolumeSet method

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Remarks

 

Sets the master volume of the given audio endpoint device. The current master volume can be obtained through the CoreAudioDevices.MasterVolumeGet method.

 

This method is only intended for usage with Windows Vista and later versions: further information about management of audio devices in Windows Vista and later versions can be found inside the How to access settings of audio devices in Windows Vista and later versions tutorial.

For further details about methods related to the management of core audio devices refer to the CoreAudioDevicesMan class.

 

 

Syntax

 

[Visual Basic]

Public Function MasterVolumeSet (

nDataFlow as enumCoreAudioDataFlows,

nDeviceIndex as Int16,

nScaleType as enumVolumeScales,

ByRef fVolumeLevel as Single

) as enumErrorCodes


 

[C#]

public enumErrorCodes MasterVolumeSet (

enumCoreAudioDataFlows nDataFlow,

Int16 nDeviceIndex,

enumVolumeScales nScaleType,

ref float fVolumeLevel

);


 

[C++]

public: enumErrorCodes MasterVolumeSet (

enumCoreAudioDataFlows nDataFlow,

Int16 nDeviceIndex,

enumVolumeScales nScaleType,

float __gc *fVolumeLevel

);


 

Parameter

Description

 

 

nDataFlow

Direction in which audio data flows between an audio endpoint device and an application.

Supported values are the following:

Mnemonic Value

Value

Meaning

DEVICE_DATA_FLOW_RENDER

0

Audio rendering stream. Audio data flows from the application to the audio endpoint device, which renders the stream

DEVICE_DATA_FLOW_CAPTURE

1

Audio capture stream. Audio data flows from the audio endpoint device that captures the stream, to the application.

nDeviceIndex

Zero-based index of the audio endpoint device. The total number of audio endpoint devices can be obtained through the CoreAudioDevices.CountGet method.

nScaleType

The volume scaling type.

Supported values are the following:

Mnemonic constant

Value

Meaning

SCALE_LINEAR

0

The passed volume is based upon a linear scale and can be in the range from 0.0 (silence) to 100.0 (max volume)

SCALE_LOG

1

The passed volume, expressed in dB, is based upon a logarithmic scale.

 

IMPORTANT NOTE ABOUT UNITS OF MEASURE:When dealing with values expressed in percentage the effective value can have different meaning depending upon the implementation of the sound card driver: for example, usually a percentage value of 100 is assumed as 0 dB: this is not the case when dealing with Core Audio API because, if the sound card driver allows applying a volume range from -100 dB (total silence) to +20 dB (sound amplification of +20 dB), a percentage value of 100 would mean that the applied volume is +20 dB. The range of volume values accepted by the sound card driver can be obtained by calling the CoreAudioDevices.MasterVolumeGet method.

 

IMPORTANT NOTE ABOUT CONVERSION BETWEEN UNITS OF MEASURE: When setting a volume expressed in percentage through one of our component's methods, the value displayed inside the "Sound" applet of the Control Panel may report a value slightly different respect to the one effectively set: this issue is due to a rounding problem when converting from percentage to dB (all values are stored in dB inside the driver); if this should be a problem for you, in order to avoid this minor issue you should always use dB as unit of measure when calling our component's methods and to set the "Sound" applet of the Control Panel to display values in dB instead of the percentage default.

fVolumeLevel

Number representing the new master's volume level (the meaning of the returned value depends upon the nScaleType parameter).

The range of acceptable values, expressed in dB, to apply can be determined by checking the fLevelMinIndB and fLevelMaxIndB parameters of the CoreAudioDevices.MasterVolumeGet method.

 

 

Return value

 

Value

Meaning

 

 

Negative value

An error occurred (see the LastError property for further error details)

enumErrorCodes.ERR_NOERROR (0)

The method call was successful.