TagsEditor.FLAC_PictureFrameAddFromMemoryFile method |
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Remarks
Adds to the FLAC tag a new picture frame taken from the picture contained inside a graphical file stored in a memory buffer.
The modification only happens in memory and not directly into the original sound file: in order to store modifications inside the file you need to call the TagsEditor.FLAC_SaveChanges method.
For further details about methods related to tags editing refer to the TagsEditorMan class.
For details about the editing of tags see the How to edit tag info in sound files tutorial.
Syntax
[Visual Basic] Public Function FLAC_PictureFrameAddFromMemoryFile ( pBuffer() as Byte, nBufferLength as Int32, strDescription as String, nPictureType as enumId3v2PictureType ) as enumErrorCodes |
[C#] public string FLAC_PictureFrameAddFromMemoryFile ( byte[] pBuffer, Int32 nBufferLength, string strDescription, enumId3v2PictureType nPictureType ); |
[C++] public: string FLAC_PictureFrameAddFromMemoryFile ( unsigned char __gc[] pBuffer, Int32 nBufferLength, string strDescription, enumId3v2PictureType nPictureType ); |
Parameter |
Description |
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pBuffer |
Input buffer containing the file to use |
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nBufferLength |
Length of the input buffer expressed in bytes |
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strDescription |
String representing the picture description |
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nPictureType |
Value representing the type of picture. Supported values are the following:
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Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful. |