TagsEditor.ID3V2_PrivateFrameAddFromMemoryFile method |
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Remarks
Adds to the ID3V2 tag a new private frame (PRIV) taken from contents of a memory buffer. If a private frame having the same owner already exists, it will be replaced by the new one.
The modification only happens in memory and not directly into the original sound file: in order to store modifications inside the file you need to call the TagsEditor.ID3V2_SaveChanges method.
For further details about methods related to tags editing refer to the TagsEditorMan class.
For details about the editing of tags see the How to edit tag info in sound files tutorial.
Syntax
[Visual Basic] Public Function ID3V2_PrivateFrameAddFromMemoryFile ( pBuffer() as Byte, nBufferLength as Int32, strOwner as String ) as enumErrorCodes |
[C#] public string ID3V2_PrivateFrameAddFromMemoryFile ( byte[] pBuffer, Int32 nBufferLength, string strOwner ); |
[C++] public: string ID3V2_PrivateFrameAddFromMemoryFile ( unsigned char __gc[] pBuffer, Int32 nBufferLength, string strOwner ); |
Parameter |
Description |
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pBuffer |
Input buffer containing the file to use |
nBufferLength |
Length of the input buffer expressed in bytes |
strOwner |
String representing the owner of the frame |
Return value
Value |
Meaning |
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Negative value |
An error occurred (see the LastError property for further error details) |
enumErrorCodes.ERR_NOERROR (0) |
The method call was successful. |