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SetSoundSync method

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Remarks

Forces the selected sound to generate the SoundDone event when the sound finishes playing.

Note that when a synchronous sound is playing no other sound will be generated by the control.

 

Syntax

Visual Basic

control.SetSoundSync (index as enumSounds, bSync as integer)

 

Visual C++

void control.SetSoundSync (long index, BOOL bSync);

 

Parameter

Description

 

 

index

Numerical value that represents the index of the sound property to change. Supported values are the following:

Mnemonic constant

Value

Meaning

SOUND_DOWN

0

Changes the SoundDown property

SOUND_UP

1

Changes the SoundUp property

SOUND_MOUSEOVER

2

Changes the SoundMouseOver property

SOUND_MOUSEOUT

3

Changes the SoundMouseOut property

bSync

Boolean flag that determines if the sound will play synchronously or asynchronously. Supported values are the following:

Value

Meaning

FALSE (default)

The sound will play asynchronously and will not generate any event

TRUE

The sound will play synchronously and will generate an event when done