Copyright © 2003-2005 MultiMedia Soft 
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SetSoundSync method 
 
Remarks 
Forces the selected sound to generate the SoundDone event when the sound finish. 
Note that when a synchronous sound is playing no other sound will be generated by the control. 
 
Syntax 
 
[Visual Basic] 
Public Sub SetSoundSync(nSound as Ctl3d.Sounds, bSync as Bool) 
 
[C#] 
public void SetSoundSync(Ctl3d.Sounds nSound, bool bSync); 
 
[C++] 
public: void SetSoundSync(Ctl3d.Sounds nSound, bool bSync); 
 
 
Parameter
Description
 
 
index
Numerical value that represents the index of the sound property to change. Supported values are the following: 
Enumerated value
Value
Meaning
Sounds.MouseDown
0
The sound that occurs when the button is pressed.
Sounds.MouseUp
1
The sound that occurs when the button is released.
Sounds.MouseOver
2
The sound that occurs when the mouse enters the button area
Sounds.MouseOut
3
The sound that occurs when the mouse leaves the button area
bSync
Boolean flag that determines if the sound will play synchronously or asynchronously. Supported values are the following:  
Value
Meaning
False (default)
The sound will play asynchronously and will not generate any event
True
The sound will play synchronously and will generate an event when done
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Copyright © 2003-2005 MultiMedia Soft 
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