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CuePointsLoaded event

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Remarks

 

Occurs when a file containing cue points have been loaded into the player.

 

See the How to add Triggers and Cue Points to a player section for further details about cue points.

 

For further details about synchronization through Events see the How to synchronize the container application through events tutorial.

 

 

Syntax

 

[Visual Basic]

Public Event CuePointsLoaded As PlayerEventHandler


 

[C#]

public event PlayerEventHandler CuePointsLoaded;


 

[C++]

public: __event PlayerEventHandler CuePointsLoaded;


 

 

Event Data

 

The event handler receives an argument of type PlayerEventArgs having the following parameters:

 

Parameters

Description

 

 

nPlayerIndex

Number representing the zero-based index of the player that fired the event