How to load and edit sounds recorded by Active Sound Recorder
Active Sound Editor can be integrated with an existing instance of Active Sound Recorder in order to edit sounds coming from one of the available input devices or from the Internet.
Loading and editing contents of a recording session, completed through Active Sound Recorder, is really straightforward: you simply need calling the LoadSoundFromRecordingSession method passing the hWnd property of the instance of Active Sound Recorder.
After completing an editing session, Active Sound Recorder can obtain back contents of the edited sound through a call to its RecorderStartFromEditingSession method, in this case passing the hWnd property of the instance of Active Sound Editor: after loading back contents of the editor into the recorder, it would be also possible uploading the edited sound to a FTP server through the RecordedSound.RequestUploadToFTP method of Active Sound Recorder.
When instancing both controls inside the same form, it's highly recommended initializing Active Sound Recorder first through a call to its InitRecorder method and then initializing Active Sound Editor through a call to the InitEditor method.
If you should be interested in this specific integration, we suggest you adopting our Active Sound Studio solution which contains both controls inside one single setup package: this package contains also the source code of a further sample, named "SoundStudio", which demonstrates how to use and integrate both control inside the same application.