Copyright © 1998-2010 MultiMedia Soft

TextDescriptor.SpecialEffect property

Previous pageReturn to chapter overviewNext page

Type

long for Visual C++

enumTextEffects for Visual Basic

 

 

Syntax

object.TextDescriptor.SpecialEffect [=enumTextEffects]

or

object.CellsManager.TextDescriptor(UniqueID).SpecialEffect [=integer]

 

 

Remarks

Special effect applied to the text. Supported values are the following:

Mnemonic constant

Value

Meaning

EFFECT_NONE

0

No effect applied to text

3dabm_i000004

EFFECT_RAISED

1

Text is displayed raised

3dabm_i000005

EFFECT_SUNKEN

2

Text is displayed sunken

3dabm_i000006

EFFECT_FLOATING

3

Text is displayed floating with an underlying shadow

3dabm_i000007

EFFECT_HALO

4

Text is displayed with an underlying halo.

3dabm_i000008

EFFECT_RAISED_HALO

5

Text is displayed raised with an underlying halo.

3dabm_i000009

EFFECT_SUNKEN_HALO

6

Text is displayed sunken with an underlying halo.

3dabm_i00000a

EFFECT_FLOATING_HALO

7

Text is displayed floating with an underlying halo.

3dabm_i00000c

 

Note that each of the colors applied to the text in the samples above are under your full control.

 

 

See also

TextDescriptor object.

TextDescrCaption, TextDescrLT, TextDescrCT, TextDescrRT, TextDescrLM, TextDescrRM, TextDescrLB, TextDescrCB, and TextDescrRB properties.

How to put text over the button section.

How to manage cells section.