Copyright © 2003-2005 MultiMedia Soft 
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TextDescriptor.SpecialEffect property 
 
Type
[Visual Basic] 
Public Property SpecialEffect As Ctl3d.TextEffects 
 
[C#] 
public Ctl3d.TextEffects SpecialEffect {get; set;} 
 
[C++] 
public: __property Ctl3d.TextEffects get_SpecialEffect(); 
public: __property void set_SpecialEffect(Ctl3d.TextEffects);
 
 
Remarks
Special effect applied to the text. Supported values are the following: 
Mnemonic constant
Value
Meaning
TextEffects.None
0
No effect applied to text 
TextEffects.Raised
1
Text is displayed raised 
TextEffects.Sunken
2
Text is displayed sunken 
TextEffects.Floating
3
Text is displayed floating with an underlying shadow 
TextEffects.Halo
4
Text is displayed with an underlying halo. (Available only with Professional edition) 
TextEffects.RaisedHalo
5
Text is displayed raised with an underlying halo. (Available only with Professional edition) 
TextEffects.SunkenHalo
6
Text is displayed sunken with an underlying halo. (Available only with Professional edition) 
TextEffects.FloatingHalo
7
Text is displayed floating with an underlying halo. (Available only with Professional edition) 
 
Note that each of the colors you see applied to the text on the samples above are under your full control: see the "How to put text over the button" section for details.
 
 
See also
TextDescriptor class. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Copyright © 2003-2005 MultiMedia Soft 
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